Most notably, it is a device that is always with the user, and into which the user can always enter commands and execute a set of such entered commands, and in which the user can do so while walking around or doing other activities". Mann felt that humans that computers and computing environments should be available anywhere to a person, not just at a specifically designed computer terminal. While enrolled in classes at MIT, Mann wore many pounds of computing equipment almost everywhere he went.
Personal Communication,Jul Systems may also incorporate functions such as two-way video and global positioning. These date back to the first mention of eyeglasses in and the invention of the pocket watch in However the first actual wearable computer was invented by Ed Thorp and Claude Shannon in and was used to predict roulette wheels.
Wearable computers have come a long way since these early efforts. Capabilities One has only to use her imagination to easily envision a world that is quite different from the one we know today; a world that is changed by the personalization of computers. In his book, "When Things Start To Think", Niel Gershenfeld discusses some of the work being done at MIT Media Laboratory which could have a drastic impact on the way we communicate and essentially redefine the organization of life and the characteristics of what it means to be human.
PAN provides a means to get rid of the wires in a wearable computer. It merges the logical and physical components. This works on the same principle of breaking the spectrum into cells except that PAN shrinks the cells down to one body to transmit data through the body.
A low frequency carrier below 1 MHz is used so very little energy is radiated outside the body itself, minimizing interference and remote eavesdropping. A PAN device electrostatically induces picamp currents into the body which is used as a "wet wire" to conduct the modulated currents.
This describes the mobile assistant MA IV systems currently supplied by Xybernaut, one of the leading corporations in wearable computers. It responds to voice recognition or one-touch commands, providing wearable, wireless, hands free computing capability.
These can be standalone computers or can be connected to a wireless network through an antenna attached to clothing such as a hat.
|Wearable Computing||Wearable Computing Introduction Wearable Computers or something like them have been a dream of futurists, science fiction writers, and business people, among many others since the dawn of the industrial age. The very notion of a wearable computer is strongly connected to the basic concept of a tool, and harks back to paleolithic nomadic culture.|
|Wearable Computers||It seems crazy, then, that most of us go through our lives knowing close to nothing about the way our bodies are performing on a daily basis. In the past, wearable devices were bulky, ineffective, and approximate.|
They are powered by small battery packs. Xybernaut Corporation, Limitations Wearable computers acquire all of the attributes and constraints of any wireless network. The gaps include limited bandwidth, seamless communication, and ubiquitous access.
The social issues are primarily privacy and security. The economical issues are billing and commerce and the political issues involve access rights and spectrum ownership.
Boeing Wearable Computer Workshop, The technology limitations associated specifically with wearable computers are primarily with the screen and with the means for controlling the computer.
The head-mounted displays are still low resolution and the user may lose vision when moving about. There is not a seamless mechanism for inputting and outputting.
Personal Communication,July 27 Additionally there are limitations with the power supplies, heat dissipation, and bulkiness. Steve Mann experimented with the first class of Cyborgs this year at the University of Toronto. Although the system supports a windows operating system, it remains cooler with a more efficient, less user friendly code.
To gain wider acceptance, the cyborg outfit must become less cumbersome. The defense department has identified several uses such as maintenance, telemaintenance, telemedicine, training, and logistical support. General Dynamics Systems, The key will be incorporating these unique technological capabilities into the natural workflow in order to increase productivity, reduce cost, or in some way improve the effectiveness or efficiency of the business mission.
Although the cost is dropping, there is still a high cost to benefit ratio. It is considered to be a small market niche that is below the one- percent threshold of interest in manufacturing.
Gartner Group Analyst, Linden, A. It is not yet fashionable to be seen wearing this somewhat cumbersome piece of equipment.
Gartner Group Analyst, Fenn, J. Bywearable computers will begin to appear for a more general audience, mainly focused on communications and personal information management i. Potential Uses The biggest potential seen by many wearable computing researchers is in medicine.
Small, unobtrusive monitors could continually read health indicators from the body e. Assistive technology is also a major theme.
For example a camera worn by someone who communicates through sign language could pick up the gestures and translate the words, using neural networks, into synthesized speech. Gartner Group Research Note, Specific Examples in Use Today I was able to find several instances of actual current day usage although most are still in the pilot or beta test stage.
Following are a few such examples In Ohio a registered nurse who suffers from dyslexia and attention deficit disorder is able to function as efficiently as his non-disabled counterparts by using a wearable computer.
He is able to look up medical terms on his wearable computer without having to drag out huge reference documents.The following six characteristics make a wearable computer: Un-monopolizing: The user during use of wearables can carry on the other activities and is not cut off .
The "Peel" line of products, including the "Peel-It" and the "Outrigger" wearable personal digital assistant (PDA) cases are the first wearable computing accessories designed for the consumer market.
Orang-Otang also publishes the first commercial periodical devoted to the wearable industry, Wearable Computing Magazine. computing is defined in terms of three operation modes and six attributes (Mann, ).
According to Mann (), wearable computing facilitates a new form of interaction between human and computer. six attributes at the International Conference on Wearable Computing (ICWC)  held in , The three operational modes include constancy, augmentation and mediation.
The Six Attributes (Signal Paths) of Wearable Computing There are six informational flow paths associated with this new human-machine synergy. These signal flow paths are, in fact, attributes of wearable computing, and are described, in what follows, from the human's point of view.
Wearable computer systems today are mainly protot ypes that mimic laptops, PDA’s and cellular phones, and befor e anything else can be .